cpu render-ahead limit. If you go into the Direct3D settings in Rivatuner, the frames to render ahead is under the Vsync tab, its called Prerender Limit. cpu render-ahead limit

 
 If you go into the Direct3D settings in Rivatuner, the frames to render ahead is under the Vsync tab, its called Prerender Limitcpu render-ahead limit  Turning this down can really increase performance, but it’ll give an odd effect that some may not be able to stand

A typical PC is made up of a CPU, GPU, motherboard, RAM, storage drives and a power supply - all of this is wrapped up neatly in a case. For information on tuning AMD Ryzen™ processors, refer to AMD Ryzen™ Master Utility for Overclocking Control Note: The. In contrast, a GPU is composed of hundreds of cores that can handle thousands of threads simultaneously. GeForce cards are fast and cost-effective, but have less VRAM than Quadro and Tesla cards. I have spoken to devin about this little option and it has been stated this can improve performance for weaker devices and that it's a little bit more stable to use rather than sticking with 3 frames or lower in practice, We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. Anyone have an idea what the optimal render distance should be for. Its a very new product and needs a bit more time, but there are already some solutions built in that are unique. Change the Rendering quality from Best toward Low. For example, starting the render from frame 0 produces correct motion blur, but starting from frame 1. When encoding on a sytems with higher numbers of cores, like my Z840, I’ll limit cores to 4 or 8 and setup multiple simulatenous encodes to make up the performance delta. Any way, you can limit CPU threads in Render tab by switching from Auto to desired number. 9. There are of course some exceptions, but Unity is intelligent enough to reduce its unnecessary cpu usage. Optimize your scene. But this might also be because I am now hitting a GPU limit in some cases. 0 or later will work with KeyShot. Playing a game <30fps with this setting to zero will drop your minimum framerate dramatically since it introduces a serialization between GPU and CPU work. They have the same specs, look the same, and probably smell the same. 4 gHz chip, 6 GB of RAM, and a Radeon HD 6770 graphics card. While a CPU has a limited number of processing cores (averaging at around 24) that make it efficient at sequential serial computing and carrying out processes one at a time, GPUs consist of smaller cores in greater quantity than that of an average CPU, allowing your. A lot of people seem to be having problems with Minecraft using too much CPU power. I've got 16 Gigs max, but the default 6-8 allocated, plus an old, but trustworthy i7-2600k CPU. Sorted by: 1. ini: 1. However, if you’re building a brand-new system and there’s only a $50-75 price difference between a 5950X and a 3950X – go with a 5950X. 1 means the same as the option turned “off”, so the cpu only renders 1 frame before sending it to the GPU for rasterisation pipeline. It plays a crucial role in determining the smoothness of your gameplay and can greatly. Turning off particles can help, but shouldn’t show a huge difference in vanilla. It’s by no means a 1080p stream running at 60 frames per second with crystal-clear video 100% of the time, but it’s also reliable, balanced, and above all watchable!To use the CPU Limiter, right click on a process and choose the CPU Limiter option. Sub Tabs: select “System” tab. There are a few booleans for controlling this behavior. This is the most common way to render and export your After Effects projects. this setting is a dynamic resolution feature that can automatically adjust the game's render resolution on the fly to help improve performance. Image credits: premiumbeat. CPU rendering focuses on accuracy while GPU rendering is optimised for. and it isn’t utilized when you are CPU rendering, so go ahead and get a cheap one. Telemetry Reflex sounds like a more dynamic and customizable version of the older, more performance costly CPU render ahead limits. A series of hardware will help your rendering with the highest operating efficiency. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Go to the details page in task manager, search for the resolve. A render distance of 16 seems fine with 1 player. 3: I have my entity view distance at 250, it does affect performance pending how many entities are around. Deferred shading requires GPU support. The cpu seems to get average/normal pts in cinebench (1290 in single core, 12550 in multicore). If you use Forge, enable “Force threaded chunk rendering” unless you have a low-end CPU. cpu_render_ahead_limit could be considered changed from 3-> 4 via sodium-options. json file. Also higher FPS even if your display is 60hz is still better than better graphic especially in. Turning this down can really increase performance, but it’ll give an odd effect that some may not be able to stand. Game Settings. 6 Most gamers already know about max pre-rendered frames – or the number of frames that are buffered and preloaded on the CPU before they get to the. Full HD displays. I usually get 70-90 fps 1440p ultra RT on. - 9 GB of free disk space for install. Simplifying your scene can also help speed up Blender render time. Radeon Anti-Lag / Anti-Lag+ reduces the lag between user inputs and visual responses by dynamically adjusting frame timing and works best in GPU-limited scenarios. KeyShot GPU mode supports memory scaling for setups with multiple GPUs connected with NVIDIA NVLink in KeyShot 9. Generally, GPUs will be faster than CPUs on most rendering tasks. Max. Between those and other architectural changes, Zen 2 based processors. 3: I have my entity view distance at 250, it does affect performance pending how many entities are around. This means that if you set it to 3, that does not mean that the CPU will ALWAYS render a full three frames in advance of the GPU. The 12th Gen Intel Core processor’s performance hybrid architecture combines high-performance P-cores with highly efficient E-cores in one silicon chip. 5/5 - (13 votes) Maximum pre rendered frames. If you have a monitor with a higher refresh rate, for example 144 Hz, set the framerate to match that number. The first thing you’ll want to do is open up Automobilista 2, go to “Options” and head over to the “ Visual ” and “ Performance ” tabs. Ideally, the Chunk update settings should be set to 0, and Chunk Render-Ahead Limit should be set to 3 at the minimum. So only use this if input lag is more imp than fps, and your fps >90 or so. Posted August 11, 2020 (edited) So I've noticed while playing Minecraft (Java) under load (meaning I'm not getting the max framerate) my GPU (RX 5700 XT) is utilizating about 60-77% while my CPU (R5 3600) is at about 20%. Keep in mind it has heavy affect on DirectX-apps if you don't have. Jul 1, 2013. Currently, in survival Minecraft (And other modes as well. On+Boost. Note that V-Ray GPU rendering supports motion blurred frames that are integer numbers only. With OptiX in Blender, adding the CPU to the mix hurts performance much the same, and rendering to the CPU only will take between 9x or 10x longer than. Corona Renderer. Gaming news, previews, new announcements, and more. Architecturally, the CPU is composed of just a few cores with lots of cache memory that can handle a few software threads at a time. Go to the POST panel of the VFB window, adjust the exposure and highlight limit, and adjust the correct exposure. They called it Maximum Pre-Rendered Frames, also known as Max Frames to Render Ahead. A value of 0. If you still have performance issues, try limiting the game to match your framerate in OBS Studio. $\begingroup$ Hm, VSE rendering was always a single-threaded task, I doubt they change it for 2. Description. All fast graphic clouds are stretched. Character Model Limit. This is why setting it as low as possible is better. Solution. Make sure the values match your CPU's values (In my case, I7 5820k - 6 cores, 12 threads) ##### Specs: Windows 10 64bit 32GB ram DDR4 2666mhz i7 5820k - 4. If your issue is that After Effects is shutting down, check out this troubleshooting resource instead. CPU: AMD Ryzen 9 5950X (16-core) As you can see, both Blender (Cycles) and Redshift have a lot in common when it comes to rendering to either the GPU or CPU, or both together. Faster RAM, CPU, SSDs, and (to a lesser extent) graphics cards will all help with your render times, depending on what you're doing. Description. GPUs deliver the once-esoteric technology of parallel computing. 5. Instructions. Yeah Nvidia Inspector or Msi Afterburner will help you limit fps. Removing unnecessary objects, using. 3. The Flip Queue is just a grouping of these command. Subdivs to 10,000; Noise Threshold to 0. 1. If there is one command from CPU then rendering one frame will result in 1 FPS. Hybrid Rendering takes the hybrid approach and uses both the CPU and GPU to render. If you reduce the number of lights present per pixel, you can offset this cost. At 64 render distance I get around 15fps. Because PCIe-Slots are spaced 2 slots. Move the file into your BFV game directory (<drive<:\Program Files (x86)\Origin Games\Battlefield V) Test. For 3. 2 x265 [info]: Main 4:2:2 10 profile, Level-4 (Main tier) x265 [info]: Thread pool 0 using 8 threads on numa nodes 0Keep your app rendering at 60 fps or above to help maintain VR immersiveness and prevent VR-motion discomfort. One of the best processors in the market right now is the AMD Ryzen™. They called it Maximum Pre-Rendered Frames, also known as Max Frames to Render Ahead. With AMD HIP in Linux, an upgrade to ROCm 5. Game state can change in 1 second 1000 times in this example. Others offer $20 credits. However, the performance gain decreases as we go up in core count, topping out at just a 4% advantage with the new. "Maximum pre-rendered frames" will allow your CPU to prep more frames ahead of time. Summary: VRAM requirements for active 3D workloads such as Modeling, Animation, Rigging, Texturing. 80/machine-hour all inclusive. 4. Mar 10, 2020. Set the minimum and maximum processor states to 100% when plugged in under “Processor power management. You can set your target frame rate anywhere from 10fps right up to 240fps (I'd suggest. This is where FPS comes in. As of 2014, it uses an optimal number. While the LHR limits can be broken in other ways for other LHR cards, doing so is not officially sanctioned by Nvidia, and doing so would likely. While Blender 3. I don't know why but I can't get more than 25-30 fps. So, upgrading the CPU can give you a significantly larger improvement over increasing the VRAM, especially if your scene already fits nicely into the video memory. However, this will typically be almost a duplicate of the first (or very little movement) which is why sometime this can be seen as "input lag". If you use Bonsai Trees 3, enable “Always render as item” in its client config. 16. It's mainly for games that tend to use the CPU more than the GPU, to give the CPU time to feed the GPU with enough work. Best Overall CPU: Ryzen 7800X3D; Best CPU Under $100: Intel i3-12100F (again) Best Upgrade CPU: Ryzen 5800X3DOur test hardware continues to use a Core i9-9900K CPU and other components. but drive speed helps, too. Limit (cap) the game's framerate to match your monitor's refresh rate. 1. If you use Forge, enable “Force threaded chunk rendering” unless you have a low-end CPU. AMD processors offer a superior alternative, ideally Threadripper of the Pro series, such as model 3955WX with 16 CPU cores, 32 threads, and a. The work on graphics one is split between CPU and GPU(s). For the majority of users, the Core i7 13700K is the best CPU for Blender in 2022. Though again, the VRAM limit is something to keep in. options. • 6 yr. Step 1: Go to the After Effects Preferences window. Renderer: select “Arnold”. 4 Modded "Mid-Game Base" test passes. Sodium is mostly stable at this point, but it does not yet contain support for the Fabric Rendering API, which a small number of mods currently use. 2 x265 [info]: Main 4:2:2 10 profile, Level-4 (Main tier) x265 [info]: Thread pool 0 using 8 threads on numa nodes 0Yes. V-Ray performs adaptive sampling on the. Very High End System for quick render times. The new CPU manages almost 24% faster performance with two fewer cores. More then that tends to make the game run slower regardless due to garbage collection. The Flip Queue is a queue of such command buffers. Back in 2015 or earlier, Nvidia introduced a nice feature to help keep frame rates up with the users’ expectations. #4. If you try to use these mods with Sodium, your game may crash or behave unexpectedly. - 64-bit Intel® or AMD® multi-core processor with SSE4. A faster CPU equals faster rendering. Set to 0 = 10ms 4+30ms*4 = 160ms to render 4 frames. Maybe you were wondering why this comparison is even relevant, seeing as even the FX-8350 was good for over 200fps on average in the previous graphs, but keep in mind that was a simple scene. And For CPU Render-Ahead Limit where should I put it? (max min or medium) Related Topics Minecraft Sandbox game Open world Action-adventure game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment AutoModerator • Additional comment actions. 18 mod FPS settings for more fps on low end PCs, laptops & devices on Minecraft Java 1. Now this upper limit is 255. Even when rendering on GPU, there are still some operations that require processing by the CPU (Simulations, Physics, Particles, etc). Social media platforms will limit the framerate to 30 fps, and most people can't even tell the difference between any good framerate unless they really try to look at it. Exordium √Motion Blur (Fabric) Add motion blur shader to Minecraft, just like Lunar Client. 14. I did some searching to understand it better, but I've got a wicked headache so I haven't been able to wrap my head around it. RAM helps, because the computer can put chunks into memory and access them quicker. "sodium. Beyond the extra E-cores, the 13th Gen processors are also getting a hefty increase to their maximum boost clock. For reference, with the. The output format is 8900 BPI average, with audio. Tip 1: Reboot your app (temporary fix) If you need to restore access to your app immediately, reboot your app. And don't mix up rendering and encoding. First of all GPU rendering gives you a serious advantage in terms of speed, cutting down rendering times (ex. We run the test six times and take an average of the. The "future frame rendering" option when set to 'off' sets the console-visible setting 'renderdevice. Max frames to render ahead - posted in Hardware and software discussion: Hello, Im looking to understand Max Frames to Render Ahead in order to lower my gpu's stress, I live in a hot country and summer is coming, and every week my GPU is getting hotter and hotter, and last night on skyrim I started hitting the 90's. I have a GTX 1070 + i7 6700k and 200 FPS Limit works for me. (to run 32 render distance you need to allocate more ram for MC) My fps is in the hundreds constantly but I use vsync so its usually 60 and drops to the high 40's-50''s sometimes. I have spoken to devin about this little option and it has. Solution. Leave CPU rendering on auto-detect, render at lower resolutions, and use AI upscaling for quicker results. Use the Render Queue Panel. Having that taken care of, we’re now ready to move on to the in-game graphics settings themselves. The next section will go over all the different. . In fact, in a rather embarrassing incident, Nvidia broke the limit themselves by accidentally releasing a beta driver for an LHR version of the RTX 3060 (at launch!) with the limiter removed. This should help higher-end machines with world-gen performance. For example, when you use server 8 at iRender with. So on a 4c/8t CPU you'd choose core 0, 2, 4, 6. 12 versions and it has increased my fps quite well ( from about 40 to solid 60 on VSync ). And there's just no. 001 can be very useful to make things more stable. Lower values will lead to less smooth framerates, and turning off completely can lead to performance issues including stutter. Maximum Pre-Rendered Frames: If available, this option - previously known as 'Max Frames to Render Ahead' - controls the number of frames the CPU prepares in advanced of being rendered by the GPU. This command buffer is then fed into the GPU and the images are displayed to you. In the GPU-bound case, the CPU executes its work faster, meaning that it can run ahead of the GPU. Finding the best CPU for rendering, which is also as cheap as possible, is something you will want to do before building a new Computer for 3D Rendering, or a. gcInterval=2147483646 -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=20 -XX:G1ReservePercent. Head over to Multiplayer > Add Server and enter play. Work Groups are the smallest amount of compute operations that the user can execute (from the host application). server. Due to the queue-ing of pre-rendered frames by the CPU latency increases. Adjust each of the following iteratively, checking display performance after each adjustment. 0; Then, when you set a Render Time value (in minutes), this will be the only criteria for V-Ray to stop sampling the image. (In game settings are ignored if this is set btw) If it’s on, it’ll be clamping your cpu+gpu to a single frame buffer which on. I believe it's reducing the render ahead limit, which is normally 3 frames (?) to only rendering one frame at a time, reducing the load on the GPU. The E-core clusters connect to a shared L3$ with the P-cores. 5. Sodium is a free and open-source rendering optimization mod for Minecraft 1. Your GPUs should have a maximum thickness of 2 slots. 4: simulation distance again higher will have more impact. DX12 and future frame rendering ONOFF do not make a difference. 1 was for least input lag, creates input lag of one frame, depends on your fps and hz. I wish for my Minecraft to use more CPU that it does now. This feature alone can put a significant strain on a player’s CPU. Render uses the default PostgreSQL port of 5432 to connect. 1. Here we see that AMD is just shy of 7% faster, showing that Intel has almost caught up to AMD for CPU rendering performance. Apart from that I have never adjusted it. — David Sirland - DICE Multiplayer Producer. Yes, it does. What config to change. Draw a mesh with default vertex positions, then read from a texture in the vertex shader to alter the position of each vertex. jerghal. To pre-render frames, means it also takes your input at the time it starts pre-rendering the frame. Add motion blur shader to Minecraft, Just like Lunar Client. Basically, this computer is quite the beast. When comparing 80W vs 80W, the 3050 Ti was 7 percent faster in a limited selection of games at 1080p, with the best results in the 10%+ range. The default value is 3 - higher values tend to result in smoother but more laggy gameplay, while lower values can help reduce mouse and keyboard lag. Budget Recommendation: Intel Core i5 12400. The term “ maximum pre-rendered frames ” is used to describe the setting that controls the size of the flip queue. It regulates the number of frames that the CPU preps before the GPU renders them. To pre-render frames, means it also takes your input at the time it starts pre-rendering the frame. Pre-Render Previews. 正确设置CPU大小核心分配,游戏帧数你说了算!. GPU_MaxFramesAhead tells the engine the maximum setting that is allowable. My system is i7-3770k, with GeForce 660ti, 16 GB RAM, render to SSD. CPU Render-Ahead Limit CPU が GPU のレンダリング終了を待つことができる最大フレーム数を指定します。 非常に低い値または高い値を設定すると、フレームレートが不安定になることがあります。$egingroup$ Hm, VSE rendering was always a single-threaded task, I doubt they change it for 2. The server will likely have 1-3 players. Gabriel3331. Enable Dynamic BitrateWe loop around the benchmark five times, waiting 60 seconds between each, and taking an overall average. If you’re doing a lot of time-sensitive and frequent CPU-rendering work in Cinema 4D’s physical or standard renderer, the 3990X seems like a decent upgrade if you need more power than what the. If your issue is that After Effects is shutting down, check out this troubleshooting resource instead. 18 mod version 0. Today, we have 64-core CPUs built on a 7nm process. 19. So if ya only got a 60hz refresh rate,. Mar 13, 2011. '1000' is basically 'infinity' in this case, as it's an impossibly high value. Set to 0 = 10ms 4+30ms*4 = 160ms to render 4 frames. 1. Ưu điểm render bằng GPU. 3) Maximum Pre-Rendered Frames: This setting controls the size of the Context Queue, also known as the Flip Queue or Render Ahead Queue, as explained in this article. ago. 264 with 3840x2160 resolution, 25 FPS, progressive VBR, one pass, 6000 Mb/s target and 8000 Mb/s maximum. Best Value : Intel Core i5 13600K + Nvidia RTX 3060 Ti. If you’d like to stay on Intel’s side, the Intel i9 11900K is a good buy for Blender with fast active work performance, but it lacks behind in multi-core performance compared to many of AMD’s offerings. So, basically, lower value = "less input lag but more laggy image" and visa versa. How many threads should I use while playing minecraft? My pc has 8 cores. Most of the time, you. Same thing there. Render với GPU. CPU and GPU rendering are supported. 00 Connect to ViperMC 5/5. 7ms. Turbo Tools Add-OnThe following two brands can be considered as the best rendering engines for CPU rendering. Outside of Valorant, you should also set your Windows power plan to High. But the CPU manufacturing process means that two CPUs have minute differences. The software will run in your system tray and automatically limit the CPU usage of any application that exceeds a certain threshold. Load time consists of downloading resources, processing them, and rendering the DOM. The default value is 3. Frames are pre-rendered by the CPU, not the GPU. You can change the renderaheadlimit to 0 instead of 2. This will cause V-Ray GPU to use smaller textures for. Create a empty Text file on your Desktop. The main idea behind pre-rendering is to allow CPU to submit frames to DirectX runtimes / display driver a bit faster than GPU is able to render. Any way, you can limit CPU threads in Render tab by switching from Auto to desired number. GL_MAX_*_IMAGE_UNIFORMS (requires GL 4. On compatible hardware, deferred shading can render a large number of real-time lights with a high level of. Moreover, the number of cores with the same frequency. First thing is to check the Memory Usage from the OS native monitoring tool (Task Manager for PC’s or Activity Monitor for MAC). "Maximum pre-rendered frames" will allow your CPU to prep more frames ahead of time. So, the CPU will prepare the first frame, then pass it to the GPU, then the CPU idles until the GPU is done with the first frame. DesertCookie_ • 1 yr. On the lower end, Intel pulls even further ahead. 5/7. 31. Jul 1, 2013. Blender should (theoretically) be able to use all the cores. Talk about all things gaming related here. #2. 不会用process的快来补课,我不允许你们任何一台电脑卡顿,【电脑优化】大幅度提升电脑性能,让CPU睿频起飞的方法. 30. Some games would have the CPU render two or more frames ahead like CP2077, and others force Vsync on at all times (Skyrim SE, any game in borderless window mode) and as a result these values can. This can optimize render times by stopping the render when noise reaches an acceptable level. Went from like 30% gpu usage with my old processor (100% cpu usage, obviously) to like 30% CPU usage and 100% GPU usage. These settings instruct Process Lasso to limit your CPU usage to 98% when it reaches 100%, thus preventing your CPU from maxing out. i believe it's in some cases called "maximum render ahead limit", at least in games. The higher MPRF is set to, the higher the input lag will be. The motivation of tile-based rendering is to reduce memory bandwidth by efficiently managing multiple render passes to data per tile. Note: For legacy reasons, the enumerator for the fragment shader equivalent is called GL_MAX_TEXTURE_IMAGE_UNITS. Also, having your java args/garbage collection on point helps a lot. Visit the Process Tamer website and download it. 1, and 10 can sometimes be a problem. 05} $ For P2 SKUs, you can multiply these numbers by two, as the capacity has twice the number of CPU cores. Select “Manual Device Selection”. Most deferred rendering techniques don't even work. The logic is that the connection to your hard drive (SATA or USB) can handle a. Thus. One of the key factors that contribute to Minecraft’s high CPU usage is the game’s use of lighting and shading. Set the "max frames to render ahead"(NVidia) or "flip queue size"(AMD/ATI) to "0"(zero) in your video card driver's setting utility or control panel. Select the NVIDIA GPU (s) Target: select “Interactive Rendering Mode”. Let's say, it can render at 200 FPS. NVIDIA Reflex reduces latency by optimizing the rendering pipeline across the CPU and GPU, removing stalls by synchronizing each step of the pipeline. I've heard that Minecraft is CPU heavy, which got me wondering why it's only at 20%, while my GPU isn't even on full load. 0. Maximum Pre-Rendered Frames: If available, this option - previously known as 'Max Frames to Render Ahead' - controls the number of frames the CPU prepares in advanced of being rendered by the GPU. Its size equals the amount of available CPU threads minus one, but there was an upper limit of 7. This is because the GPU is great at handling lots of information and processing it on its thousands of cores quickly in parallel. GPU Speed . Sorted by: 1. Better spend the rest of the budget towards the CPU. Some Info: I have a dv7 laptop with an i5 quad core 2. 6 GHz bump on the i9 13900K. Add motion blur shader to Minecraft, Just like Lunar Client. Sort by: Open comment sort options. Some Info: I have a dv7 laptop with an i5 quad core 2. Increasing the ray-traced render distance to the maximum 24 chunks flips the tables, giving the i9-9900K a 1. If you are using Windows, I would suggest (in line with Petr's answer) lowering Blender's priority. – Tốc độ render rất nhanh: Nếu phần mềm tương thích render bằng GPU thì cùng 1 mức giá tiền thì GPU có thể nhanh hơn từ 2 đến 15 lần CPU. I definitely know increasing and decreasing. Step 2: Modify RAM reserved for other applications. dll, now drop it into. Zero corresponds to "Ultra low latency" in nVidia control panel and it is recommended to minimize input lag, at the price of a reduced framerate. Specifically it’s 37% with 1 GPU, 65% with 2, 90% with 3, and 100% at four and above. If you render an animation at 24 fps, then the only way to make the video look natural (not sped up or slowed down), is to play them back at a rate of 24 images a second. $endgroup$ –Same would go for render-ahead limit in games that have that setting. His price is from $0. Hardware: 25,000 CPU cores, 500 GPUs, 256GB RAM. Overclock CPU – Uses a pre-defined overclocking algorithm to improve CPU performance. For each frame that you can pre-render and render, the CPU has to create a command buffer. 2 Answers. what i found with planetside 2 is that it eliminated my input lag AND improved the perceivable performance of the game at lower frame rates and improved my average and max fps. The Max Pre-rendered Frames setting controls the size of the flip queue. BFBC2 Render Ahead Limit. Cpu prepares it while gpu renders previous frame. 1. Rather than limiting Blender to 50% and leaving 50% available for other programs, this lets Blender use all of the CPU not being used by other programs (meaning it will run near 100% if it's the only program running). 8 GHz. 147 blocks beyond this point and the world renderer stops working and you can get stuck. It's mainly for games that tend to use the CPU more than the GPU, to give the CPU time to feed the GPU with enough work. On my R5 3600 I chose 0, 2, 8, 10. When I manually set the render distance to 64 by directly editing the settings file, the chunks still unload as if it were still 32 (I can only move 25 chunks away before they unload), even though Sodium recognizes that I set it to 64 (the settings menu says 64 chunks) I would consider this a low priority. Baseline: A GPU with 6-8GB of VRAM (e. The best performance boost i have discovered lately is to change the "Frame Render Ahead" option on nvidia cards or to change the "Frame Flip Queue" setting for ATI cards. Effect LOD.